★~少帥~★
2010-03-21
乖乖,改日再把妳加回來嘿
因為引擎要全部改成 deferred shading
所以紀念一下暫時要消失的 ocean rendering 跟 atmospheric scattering
2010-03-15
OpenGL 4.0
The Khronos™ Group announced the release of the OpenGL® 4.0 specification at GDC 2010.
Features:
two new shader stages that enable the GPU to offload geometry tessellation from the CPU;
per-sample fragment shaders and programmable fragment shader input positions for increased rendering quality and anti-aliasing flexibility;
drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention;
shader subroutines for significantly increased programming flexibility;
separation of texture state and texture data through the addition of a new object type called sampler objects;
64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality;
performance improvements, including instanced geometry shaders, instanced arrays, and a new timer query.
Reference from
Here
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